AR Sound spatialization
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This is a tool for sound spatialization in AR. It allows one to draw trajectories in the air (with speed data) and then have these trajectories played back by virtual objects linked to sound sources. Sound sources can be spatialized in an immersive 3D audio field. The AR software behaves as a controller for IRCAM's Spat.
The demo below makes use of binaural (simulation of spatial sound for stereo). Use of headphones is recommended.
Features of this experiment have been included in some iterations of the project LINEAR and will be also added to the final version of PreSense.